Design Lead
Project Statement:
Disneyland Resort and Disney California tests vehicle velocity as one of their maintence tests. They have excellent data acqusition devices, but unfortunately no sufficient way to secure these devices onto the attractions and because of this, installation can take anywhere from 10-15 minutes.
Design, fabricate, and test a mount for a chosen velocity data aqusition device that follows the following critertia:
Universally mounts on all Disneyland Park's vehicular attractions without altering vehicle design.
Account for factors like vehicle surface, velocity forces associated with turns, loops, drops, etc, and water elements.
No bluetooth or Wi-Fi integration.
Installation must be under 5 minutes.
Design should be easily replicated/manufactured if replacements are needed.
Data Aquisition Criteria
Measure and log velocity continuously at 1 m/s throughout the ride.
IP67 waterproof rating.
Accurate velocity data within the mount that is up to par or better than Disneyland Park's previous data acquisition devices (we used their Stalker radar guns as reference).
Solution:
Snap fit, 3D printed product that has the capacity for different fastening options and can easily be altered for any data acqusition device.
Design is based on our chosen device, the NGIMU by x-io technologies, which followed criteria has well as having a gyroscope built into its system.
Top Piece: Secures to "Bottom Piece" and has hole with an external gromit to be able to push the NGIMU'S buttons while still being water resistant.
Bottom Piece: Holds "Top Piece" as well as a multitude of fastening options including magnets, suction cups, utility straps (for lap bars), and any kind of fastener that can attach in the threaded holes or rectangular slot shown in the drawing.
Outcome:
Presenting findings to numerous conferences such as the Titan Manufacturing Expo 2025, CSUF ECS Innovation Expo 2025, and the 2025 Disney Senior Design Project presentation at Disneyland Park.
Our team presented this design plus our data acquisition data to the entire department of engineering at Disneyland Park and our design and findings are incorporated into the routine maintence engineering tests.
Duties:
Designing all iterations of design on SOLIDWORKS including making shop drawings and assembly.
Executive decision on what should be incorporated into design based on collaboration, manufacturing, and testing results.
Collaborating with my team, CSUF mentor, and Disneyland Park mentors on design as well as data acquistion device research and testing.
Assisting in 3D printing process, data acquistion device research, testing of device and mount on-field at Disneyland Park, and organizing and filtering data using MATLAB.
Hosted the first ever Disney Senior Design Day on CSUF campus discussing to 1st-3rd year students on what a CSUF Disney senior deisign project entails, inviting each Disney team to speak about their current projects, how to enroll, fun trivia, and Q&A.
Thought Process:
From my team and Disneyland Park mentor's input, I made the final decisions and iterations of this particular design because it holds an array of fastener options in an efficient, lightweight matter while securing the data acquisition device. This was definetly made apparent the more we tested at Disneyland Park. I also advised for 3D printing because using metal and CNC processes would result in a heavier product that could result in slower installation time, more difficult manufacturing, less secure attachement to the vehicle, and/or damage to the vehicle if it were to detach.
It was a great honor working alongside my team and they each played such a big part in our project, so I incorporated all of our initials in the last iteration of design.
I took initiative to start the CSUF Disney Senior Design Day because I would have not known or joined the Disney opportunities provided by CSUF if it weren't for directly professors, and entertaint engineering. So I wanted to inspire the next generation of students to utilize their resources, share my personal experiences, highlight other team's experiences, and to explore the entertainment, artistic side of engineering.